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Using Kind to experiment with Kubernetes multinode setup

I have been using Minikube for all of my Kubernetes experiments. It is great for begineers to experiment with Kubernetes. It provides the single node, single cluster setup that is more than enough for starters. As we get more and more familiar with Kubernetes it start to feel lacking on multinode setup. Recently, I had to play with multiple nodes for experiments. Thus, I was looking for a new tool that will allow me to setup multi-node multi-cluster setup. I heard about Kind from a good friend. With Kind we can create multicluster, multinode setup for Kubernetes.

[Solved] FFmpeg error while resizing video

I faced this error while trying to resize 2k video to 1080p. Command that gave error: Error received Solution: Explanation At somepoint of homebrew upgrade it updated some dependencies of ffmpeg and left it in unstable state by breaking symlinks. After re-installing tesseract whose symlink was broken got repaired (probably) linked again with proper path. … Continue reading “[Solved] FFmpeg error while resizing video”

Visual studio code inlay hints for Rust development

Open Settings.json and enter the following. I am using Darcula theme so I am wrapping colorCustomizations inside that key. “workbench.colorCustomizations”: { [Darcula]: { “editorInlayHint.typeForeground”: “#525252”, “editorInlayHint.typeBackground”: “#2D2D2D” }, } “[rust]”: { “editor.defaultFormatter”: “rust-lang.rust-analyzer” // “editor.inlayHints.enabled”: “offUnlessPressed” }, “rust-analyzer.inlayHints.bindingModeHints.enable”: false, “rust-analyzer.inlayHints.closureReturnTypeHints.enable”: “never”, “rust-analyzer.inlayHints.typeHints.enable”: false, “rust-analyzer.inlayHints.parameterHints.enable”: false, This is how it looks after inlay hints setting change. … Continue reading “Visual studio code inlay hints for Rust development”